Accelerating build processes with multithreading

Building (compiling) large projects can take a long time. Build systems like Make and SCons do a really good job of reusing resources that don’t need recompiling because we didn’t change anything, but compiling a large project for the first time can still take a while. One solution to this issue, especially with multicore and

Cmake basics

We already know make, a powerful tool to automate all kinds of building sequences. But if you are using it to compile large C++ projects, you will quickly find that it’s tedious to maintain, and that you’re often repeating the same commands over and over again. This, of course, opens up the door to mistakes