About Me

Hi! I’m Sean, I write code. Currently I’m a Flight Dynamics Engineer at the European Space Agency, but I have worked on many topics. This site is a portfolio/weblog/reference of stuff I’ve worked on.

I started making websites in 2008, back before PHP 6 was released (wink wink). In high school I began learning Python, wrote a game with friends, and eventually used it in my matura project in 2014. It was at this time that I first ran in to the joys of floating-point arithmetic! Little did I know, that would be a recurring theme…

I went on to study scientific computing at ETH Zürich from 2016 to 2022. Here I learned C++ and git, got seriously into Linux, and went nuts with the sheer variety of the CSE curriculum, which allowed me to pursue my many eclectic interests. Among these are fluid dynamics, rocket science, computer graphics, robotics, a videogame, GPU computing, machine learning, energy storage, and even computational psychiatry (yes, that’s actually thing).

Ever the avid reader of hard science fiction, my dream was to work in the space exploration sector. In 2023, I got my chance — as an intern at the European Space Operations Center (ESOC), I got to work on trajectory simulation software for Mission Analysis written in CUDA. I enjoyed it so much that, when the opportunity arose, I stuck around!

Enough chitchat. This site is where I deposit everything and anything I might find useful for future reference. Past projects, exam summaries from lectures I took at ETH, tips&tricks, reference sheets – it’s all there. Take a gander!

By the way, you can also find me on LinkedIn and GitHub.

— Sean Bone